By Sylvain Ratabouil
Discover the local facet of Android and inject the ability of C/C++ on your applications
About This Book
- Create excessive functionality cellular functions with C/C++ and combine with Java
- Exploit complicated Android positive factors comparable to images, sound, enter, and sensing
- Port and reuse your individual or third-party libraries from the prolific C/C++ ecosystem
Who This e-book Is For
Are you an Android Java programmer who wishes extra functionality? Are you a C/C++ developer who does not are looking to hassle with the complexity of Java and its out-of-control rubbish collector? do you need to create quick in depth multimedia functions or video games? If you might have responded certain to any of those questions then this publication is for you. With a few normal wisdom of C/C++ improvement, it is possible for you to to dive headfirst into local Android development.
What you are going to Learn
- Build your first Android local venture from scratch
- Communicate with Java via Java local Interfaces
- Learn the foremost layout intricacies of constructing a local OpenGL ES 2.0 images application
- Initialize, play, and list sound and track with OpenSL ES
- Handle enter occasions and sensors to create assorted interplay types
- Port an latest library on Android by means of compiling most typical C++ frameworks on Android
- Interface and optimize the present code with RenderScript
- Combine portraits, sound, enter, sensors, and physics on your application
Android NDK is all approximately injecting high-performance and conveyable code into your cellular apps through exploiting the utmost pace of the gadget they run on.
This booklet will provide help to create C/C++-enabled cellular purposes and combine them with Java. The books begins with educating you ways to entry local API and port libraries utilized in probably the most winning Android purposes. subsequent, you'll flow directly to create a true local software undertaking during the whole implementation of a local API and porting present third-party libraries. relocating ahead, you'll how to entry the keyboard and enter peripherals and browse accelerometer or orientation sensors. ultimately, you are going to dive into extra complicated subject matters reminiscent of RenderScript.
Read Online or Download Android NDK Beginners Guide - Second Edition PDF
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Extra info for Android NDK Beginners Guide - Second Edition
Finally, check all C/C++ plugins and click on Next. Follow the wizard and accept conditions when asked. On the last wizard page, click on Finish. Wait until the installation is complete and restart Eclipse. Go to Windows | Preferences... (Eclipse | Preferences... on Mac OS X) and then select Android on the left tree. If everything is fine, the SDK Location should be filled with the Android SDK path. Then, on the same window, go to Android | NDK. The NDK Location field should be empty. Fill it with the Android NDK path and validate.
Intensive Computing with RenderScript What is RenderScript ? Executing a predefined Intrinsic Time for action – creating a Java UI Time for action – running RenderScript Blur intrinsic What just happened? Writing a custom Kernel Time for action – writing a luminance threshold filter What just happened? Combining scripts together Time for action – combining Intrinsics and scripts together What just happened? Summary 11. Afterword Where we have been Where you can go Where to find help This is just the beginning Index Android NDK Beginner's Guide Second Edition Android NDK Beginner's Guide Second Edition Copyright © 2015 Packt Publishing All rights reserved.
Sergey Kosarevsky is a software engineer with experience in C++ and 3D graphics. He worked for mobile industry companies and was involved in mobile projects at SPB Software, Yandex, and Layar. He has more than 12 years of software development experience and more than 6 years of Android NDK experience. Petersburg Institute of Machine-Building in Saint-Petersburg, Russia. He is a coauthor of Android NDK Game Development Cookbook. com). Raimon Ràfols has been developing for mobile devices since 2004.