Download Adventures in Card Play by Hugh Kelsey, Geza Ottlik PDF

By Hugh Kelsey, Geza Ottlik

ISBN-10: 0304368075

ISBN-13: 9780304368075

Geza Ottlik had a amazing expertise for locating and interpreting unusual and interesting facets of card play in bridge. This exceptional ebook is the results of his collaboration with Hugh Kelsey—whose ability at high-level research of bridge difficulties was once equalled basically through his ability as an instructive writer. Adventures in Card Play is universally considered as one of many all-time nice classics of bridge.

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Based on the theories of parasocial interaction, identification, and social learning, this chapter offers a measurement for character attachment and introduces this new construct as a moderator for learning in role-playing video games.. Chapter XXXV Visual Analysis of Avatars in Gaming Environments.......................................................................... 606 Joseph C. DiPietro, University of Florida, USA Erik W. Black, University of Florida, USA A better understanding of virtual character avatars is needed in order to explore the underlying psychology that the avatar represents to the user.

More violence? Better physics? Artificially intelligent characters? More social networking games? Free to play and advertising supported? Games for non-gamers? More controversy, political scapegoating, and legal challenges? It’s probably all of the these, and more. In fact, while we may expect to see more of the same from the commercial video game industry, there is always the potential for surprises, both pleasant and not-so pleasant. One area of the future of games is less often discussed, but represents one of the most powerful and positive directions the industry could take.

In addition to providing an overview and introduction to massive multi-player online role playing games (MMORPGs), this chapter provides an introduction to visual ethnographic analysis of character avatars in video game environments. The chapter details an example of mixed methodology for conducting visual analysis research specific to Linden Lab’s Second Life and details some of the methodological challenges that researchers will encounter when engaged in this type of investigation.. Chapter XXXVI Interpreting Game-Play Through Existential Ludology......................................................................

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